All Hands!
A board game of Nim you'll go overboard for... but don't go down with the ship!
Games Above Board designed, published by Ducosim.
Dead Man’s Dice
A dice game of piracy, luck and tactics.
Avast there... roll the bones and face your fate but beware the Jolly Roger.
Scurvy swabs take turns to roll 1 of their 3 dice, pile up their doubloons (for points) and plunder other pirates. Firing a broadside and blowing an opponent out of the water may be a life-saver but beware the die with the dreaded skull and crossbones... it may be your downfall and you will walk the plank.
Age 7+ / approx. 20 minutes
Games Above Board designed & published for 2 to 6 scurvy sea-dogs + published for 2 bold buccaneers by Channel Craft [USA]
Skull and pistols graphic by David Penfound [England]
Dead Man's Dice Bandanas and T-Shirts available too.
Multi-player, competitive solitaire, educational card game that reinforces correct spelling.
Children choose to spell a word consisting of 3 or more letters then, flip each card and reposition it in the proper spelling sequence.
The more cards correctly re-positioned, the more points acquired.
For any number of kids of all ages / approx. 20 minutes.
Games Above Board design ~ published in English and French by Family Games [Canada]
Creative Child Magazine 2007 Game Of The Year
National Parenting Center 2008 Seal Of Approval
A singular game of strategy, concentration, placement and points accumulation ~ with but a single rule. The combinations and permutations this one rule can create, make it a complex challenge as, the shifting possibilities open up literally new dimensions to play.
For 2 players age 10+ / approx. 30-40 minutes
Games Above Board designed & published + published by GATCO [USA] + Sterling Games [Hong Kong] + Ducosim [The Netherlands]
1996 Games Magazine Top 100 [USA]
2006 Spiel Gut Recommendation [Germany]
An addictive, fast and fun competitive solitaire game of luck with seven coasters ~ no skill, no strategy, no smarts and only one choice... no problem, it's simple to play and impossible to put down! Shuffle and deal all 7 coasters number side down… then, turn over any coaster and leave it in place… the number on the coaster turned, determines the position (always reading from left to right) of the next coaster to turn. If the number on a coaster turned denotes the position of one already turned, the player is bust!
For 1 or more players age 6+ / timeless.
Games Above Board ~ design published by Great American Puzzle Factory [USA]
Malaika
A fast-action, thought-provoking board game of intimidation and cunning that constantly challenges player's tactics as, the game play is swift and intense with shifts of power resulting from almost every move.
Played on a hexagonal board of triangles, it is a game of movement and capture by surrounding and removing opponent's stones from the board.
Players move their stones forwards or sideways and all possible captures must be made until a player has only 1 stone left and, who then concedes defeat.
For 2 players age 10+ / approx. 30 minutes.
Games Above Board design ~ published by Sterling Games [Hong Kong]
Programmed for Axiom PC by Greg Schmidt [USA]
A board game of three-in-a row with a serious twist of strategy.
Played with 3 pieces each and a single neutral pawn that is common to both players ~ and used as a blocker.
Mojo Too similar in principle, played with 3 pieces and 1 pawn each.
Mojo 2 played as Mojo and Mojo Too for points.
The pips on the tops of the pieces in a winning row are added up and, the best of 5 rounds may be 2... on points.
For 2 players age 8+ / approx 20 minutes ~ Games Above Board designed & published.
Move 'n' Pick
A board game, played with a unique scoring system, for beginners, basic and expert, who create a row of 3 pieces by moving any piece, even those of the opponent.
For 2 players age 8+ / approx. 20 minutes
Games Above Board design ~ published by da Vinci Giochi for Arima [Italy]
A fun game of fours with luck of the draw, placement, movement, 'removement' and points accumulation.
A second tier is apparent later in the game which may enable a player to come from behind and win. The only game in town where players may place, move and/or remove any piece on the board - the opponent's as well as their own.
For 2 players age 8+ / approx. 30 minutes
Games Above Board designed & published + published by Sterling Games [Hong Kong]
Programmed for Axiom and Zillions PC by Greg Schmidt.
Axiom-powered PC downloads: English and German [USA]
Quirky
An amusingly odd yet incredibly competitive 3-D, triangular, abstract strategy game of luck of the draw, tactics and quite quirky possibilities.
Form triangles inside triangles, stacked on top of triangles, on the triangular-shaped board to gain points by building equilateral triangles that share the same colour top piece.
A game of precise and structured rules that must be followed... draw a Quirk from the bag and your colour, your strategy plans and your sanity could change instantly!
For 3 (or 2 players) age 8+ / approx. 30 minutes
Games Above Board design ~ published by Family Games [Canada]
A fast nautical board game of observation, stratagem, placement and points accumulation, based on ancient mariner history, seafaring lore and pastimes. The object is, to out-navigate the opposition to victory. Three ways to score on the compass rose game board with a twist in the tail to turn the tide and rule the waves.
For 2 players age 8+ / approx. 20 minutes
Keep it simple, stupid... on a mouse pad game board in a tube. Components: soft mousepad material game board + rules + playing pieces.
TRiPLEXiTY
A brain-bending, pure strategy 3D game of complex simplicity ~ also played for points with a mind-numbing, original variation of thrice-sliced dice.
For 2 players age 8+ / approx. 20 minutes
Games Above Board design in collaboration with Kate Jones ~ published by Family Games [Canada]
Variomino
Played with dice, the newest addition to the dominoes family.
Designed by Reinhold Wittig ~ published by Perlhuhn [Germany]
The game also includes a variation of Hijara & Lucky Seven rules.